Meet Team America!
Hey there Interwebz! Take one last sip of mountain dew and put down those cheetos, it’s time to meet Team America! We’ve assembled the best, the brightest, and 7 other players for this year’s ETC team. The ETC is the World Cup of warhammer where the top 8 players from each country come to compete for the glory….get all your ETC info here.
Now, meet your representation!
Travis Weyforth –
Travis Weyforth has been playing warhammer for 14 years. Originally from Maryland, Travis currently works as a Data Analyst in the Greater Boston Area. Travis is returning to ETC for the third time this year, previously playing Daemons of Chaos and Skaven in 2010 and 2011 respectively. A few of his awards include Best General WarGamesCon 2010, Best General BorderRaids 2010, and 4th place Colonial GT 2011.
Matt Cassidy –
Matthew Cassidy (of the podcast BraggingRightsWHFB) is a Data Manager in Boston. Matt is new to the ETC this year, but has a slew of high ‘Overall’ placings including 5th Crossroads 2010, 2nd DaBoyz 2011, 2nd Onslaught 2012, 2nd Conflict 2012, and 4th Colonial 2012. Matt is also currently the highest ranked daemon player in the US.
Jordan Braun –
Jordan Braun works as an accountant and also owns his own business in Yoakum TX. He has been playing warhammer for over 15 years and has double digit grand tournament wins and countless best general titles. Jordan is a member in 2 USA warhammer clubs: Austin Minature Minions and Carroll County Gangsters. He won the first ardboyz and was the first ever USA Games Workshop circuit champion. Jordan is a returning ETC veteran for the team. He was the captain the first year USA ever participated in ETC and is appearing for the 3rd time.
Alex Schmid –
Alex Schmid, the man many people know as Sergrum, is also appearing at ETC for the third time this year. In 2010 he played Wood Elves and Empire in 2011. Alex works as an actuary in greater Washington DC area and is originally from Maryland. His recent warhammer accomplishments include: 2010 Overlord, 2010 Crossroads Best General, 2nd place at Colonial GT 2012, 4th place Da Boyz GT 2011, and 6th place at Conflict GT 2012.
Paul Gates –
Paul Gates (also known as OPG) works as a Graphic Designer in Boston. This is Paul’s first year at the ETC, but has been regularly attending tournaments in the Northeast US, with numerous top 5 finishes. Lately, he’s placed 3rd at the Colonial GT and 1st at the Onslaught GT using his preferred force: the Warriors of Chaos.
Brian Moyer –
Brian Moyer is from Rochester New York where he owns his own company. He is making his second trip to ETC for Team USA this year. He is currently the #1 ranked player in the entire USA right now and his tournament highlights include 1st place at Crossroads GT 2011, 1st place at Conflict GT 2011, 3rd place at USA Throne of Skulls 2011, 3rd place at Capital City Carnage 2011.
Mike Norton -
Mike Norton is also from Rochester New York and is also making his second appearance at ETC. Last year he played Daemons of Chaos, an army which he used to claim many victories with in the Northeast tournament scene during the 2010-2011 season. His recent tournament placings include 2nd place at Crossroads GT 2011, 4th place Buckeye Battles V, and 3rd place Colonial GT 2011.
Jason Clark –
Jason Clark is another newcomer to the ETC team this year. Jason is a school teacher in the Rochester area and is excited to be a part of the team this year. Jason has no less than four top ten GT finishes in the last year including 3rd place at Conflict GT 2011, 3rd place Buckeye Battles V, and 8th place at Crossroads GT 2011.
Jarrett Messing –
Jarrett Messing is returning to ETC this year as the Team’s non-playing captain after being a member of the original USA ETC team back in 2010. In his first year on the team Jarrett played Lizardmen where he lead the team in points with a USA ETC record 97 points. Jarrett is also a veteran of the US Marine Corps and served in Operation Iraqi Freedom. Jarrett won the Crossroads GT in 2010 and has since been a consistent top ten GT finisher for his entire warhammer career. He is extremely excited and confident about leading Team America this year and looks forward to bringing warhammer glory back to the States!
For the current ETC rules/restrictions/maps/FAQs/scuttlebutt, go HERE .
Maps are here: http://www.mediafire.com/?n45ve7vazl76fht
LoS system is detailed in the ETC restrictions: http://warhammer.org.uk/phpBB/viewtopic … 8&t=100748
Team America Tips, Tricks, and Tactica
Welcome to the first installment of “TeamAmerica Tips , Tricks, and Tactica”. This is a series of semi-weekly articles written by the 2012 ETC Warhammer Fantasy team. We’re here to teach you some ‘tricks’ to add to your arsenal of battlefield tactics that you can pull on your friends…or even better…on your enemies!
For this installment, Matthew Cassidy of the BraggingRightsWHFB podcast is going to show you how to use the ‘hold!’ reaction to redirect your foes.
Redirection is a very important skill for any general to have. I’m always surprised when I overhear folks talking about the reduced effectiveness of redirects in 8th edition…if anything, there are more redirection options and redirection is even more vital than in 7th! Let’s take a look at a couple examples that almost any army can try out to waylay your foes. If you’re lucky/ you’ll be able to use these methods to control their movement!
Something tells me these warhounds are in for some trouble….an even better way to place the hounds would be 1 inch in front of these plaguelings.
By placing cheap units an inch in front of enemy units you create a ‘speedbump’. Speedbumps are very easy to employ, but unfortunately this method simply buys you a little bit of time and doesn’t actually give you the upper hand in most cases. There are times when you’re desperate to keep the enemy at bay, but try to keep meaningless sacrifice to a minimum. Next time you’re tempted to employ the standard ‘speedbump’, instead try one of the examples below.
“You’re wider than me!”
Caw, caw! The brogres can either reform to move this turn or they can charge the eagle.
By placing quick skirmishers, fast cav, or single models 1 inch in front of the far corner of a unit you are not only able to effectively ‘speedbump’ the unit, but you have the additional benefit of forcing them to make a pretty wide wheel to close the door. If your unit somehow stays alive after the combat, the enemy unit is stuck there with their flank exposed. If your unit dies on the charge then your enemy will get a free reform which doesn’t put you in much worse of a position than you were already in. If your unit survives and flees, the enemy will have to pursue your unit back into their own lines leaving them facing almost directly away from their facing when they declared the charge! (remember that all flee/pursuit is done from the center of one unit to the center of the other)
“I’m in the woods!”
We in da woods….Mr Party Slann better cast some magic to keep those warriors from demolishing the skinks in one round!
Another great tactic to try is placing your skirmishing ‘speedbumps’ mostly within a forest in single file. This allows your unit to potentially hold since they’ll be stubborn! Combine this with a BSB or a general and you’re talking about a pretty reliable and cheap substitute for the classic ‘anvil’. Plan your movement phase knowing that it’s going to be hard for your opponent to blow through them in one turn.
This unit of 40 daemons is ready to flank the frenzied orcs if they decide to charge the furies…this will give the otherwise innocuous horrors flank, charge, and three ranks over the savage orcs!
My number one favorite use of the hold reaction is to send frenzied chargers in the direction that you’d like. Remember that frenzied units MUST overrun or pursue if they kill or break the foe and use this to your advantage! One obvious use is to put a vulnerable model like an eagle in front of a big nasty frenzied unit (or a unit containing a frenzied character) like Savage Orc Big ‘Uns. After the inevitable carnage, the orcs will need to charge forward 2d6. Since you will know this ahead of time, you can have your own counter chargers ready to hit the flank of the frenzied boyz for some easy points. This tactic requires you to either put your opponent into a position where he feels he has to charge the redirector, or you can ‘help’ him to fail his frenzy check by modifying the unit’s leadership or forcing them to lose their BSB reroll.
Great units to try these tricks with:
Harpies, Furies, Fiends, Eagles, Gobbo Cav, Detachments, Hounds, Skinks, Fell Bats, Sabretusks, Carrion, and Razorgors.
Thanks for checking the article out! I hope you like it, please mail me at braggingrightsWHFB@gmail.com with any questions/comments/suggestions. Keep rollin’ dice and wrecking faces! Make sure to check out my podcast BraggingRightsWHFB for some casual battle reports and all the latest Team America news!
A winnar is you.